Wednesday, December 9, 2009

Star Wars:Restitution

Star Wars: Restitution

The planet of CAAMAS is no longer. Fleeing from the forces of the Empire, Caamasi refugees have flooded into neighboring systems including the
planet ALDERAAN.

Close partners since their days as founders of the GALACTIC REPUBLIC, the Alderaanians welcome the refugees with open arms, as they have done with those of many other worlds during the Clone Wars.

Meanwhile, the mysterious LORD QWAKESH seeks out a single ship among the refugees of Caamas. Minutes after fleeing the planet's destruction, bounties for the renegade Jedi NIK VAR and KAYLEIA have appeared across the Holonet, along with prizes for any known associates.

The starship MING MENG hurtles toward the Alderaan system, not knowing what lies in wait for them...

***

Using their adroit piloting skills, the crew of the MING MENG exited hyperspace in between the Alderaan and Caamas systems. Floating in deep space, Akis Gorda and Nik Var dealt with the Imperial tracker droid. Using the Force, Nik sent the droid spinning through the void toward Alderaan while it shot it's tiny blasters aimlessly in retaliation. No one was hurt.

After some discussion, the heroes decided to continue to Alderaan on the advice of Captain Daytola. There, they might find those sympathetic to the Jedi cause. They briefly modified their transponder ID to change the ship's identity to "The Bothan Straight"

Using a series of precise microjumps, the Ming Meng exited orbit on the far side of Alderaan, placing the planet between them and the horde of refugees from Caamas. Receiving planetary datafeeds, they realized that a large bounty had been posted on all of them, 20,000 for the two Jedi alive, and 5,000 for the rest, dead.

Guided by planetary control, the Ming Meng landed in the Alderaanian refugee camp of Palpatine City. There they were met by Count Marcedes Danderful, a political ally of Senator Bail Organa. Danderful communicated Alderaan's interest in opposing the Empire, and promised aid in the form of military weapons and cash, in return for certain deeds done. He implied that the Jedi should investigate a certain Imperial listening post on an Outer Rim if they were looking for more of their kind.

Due to Alderaan's disarmament program in the wake of the Clone Wars, weapons on the black market were cheap and plentiful.

After purchasing equipment, including a brand new R2 Astromech unit, the heroes were suddenly ambushed by sniper fire!

Originating from a belltower atop a church converted into a warehouse, the heroes could do nothing but take cover. Cresada charged toward the church, only to stop dead in her tracks as a Droideka unit unspooled in front of her and let fly with twin repeating blaster cannons.

The shielded droid and sniper fire proved almost overwhelming for the heroes until the Bothan landed a lucky shot on the Droideka's shield generators. Taking advantage of the pause, Kayleia summoned the force and hurled the unlucky droid into a nearby community theater, destroying it and the local arts center.

Meanwhile, Nik Var snuck into the back of the church, where she was ambushed by yet another assassin droid. Equipped with vibroblades, a holographic disguiser and a silence bubble generator, the variant model Droideka Assassin was a formidable opponent, vanishing into thin air after being attacked.

The other heroes followed. Cresada leaped onto the catwalks above to take advantage of the high ground, while the others rushed to attack. They were caught off guard by the Droideka Assassin, and a unit designated HK77 emerged from the bell tower above, raining hot blaster bolts down with devastating accuracy.

Unphased by the attack, Nik Var deflected HK77's shots and cut the droid in two. The droid cursed at her in Huttese until forcibly disabled. Meanwhile, the Droideka Assassin vanished, realizing the odds had turned against it.

The heroes had an unsettling feeling that these droid assassins would not be the last bounty hunters sent after them. The unmistakably slimey hand of Hutt was involved.

***

POST GAME NOTES
There are several mistakes/things I overlooked during the game that you should be aware of.

-Using Move Object and Convection are sustainable as swift action. This means by spending a swift action (Every round consists of a swift action, move action and standard action), you can continue using the force power on the same target by rolling a successful Use The Force check. If you are damaged, you must roll UTF against 15+damage taken to sustain the power.
IE, if you kill someone with move object, you can continue battering his friends with the corpse. Morbid, but efficient.
-The range of Move Object is 12 squares, not 6 (See Errata)

-Move Object has maximum damage based on the size of the object thrown. That means hurling a medium sized enemy won't do more than 2d6 damage, to do 8d6 damage, you need to hit him in the face with a TIE fighter.
-This is obviously balanced by the fact that you can do it again and again, as noted above.

-Convection is by the rules, only to be used by unarmed attacks, not lightsaber attacks. I will allow it to be used for lightsaber attacks now, until such time it becomes evidently horribly too powerful. If that is so, you can switch Convection out for something else.

-Someone rolled a nat 20 on a Use The Force check. I forgot that this means all force powers you've used are automatically returned to your suite. (That means you may reuse any Force Powers you've used in a combat)

-You can spend a force point to regain a power you've already used.

-You may atone from the Darkside by spending Force Points, one for every darkside point gained. This means that using Dark-Side powers is not a certain journey to the darkside, allowing you to emulate the darker Jedi such as Mace Windu and Quinlan Vos. Killing people and similarly evil acts are generally not as easy to atone for, as generally you earn many more dark side points.

Also some advice
-One of you should name the R2 Unit and write down it's statistics. These would be under the droids section in the main book.
-Please take note of your powers, feats, and abilities, and the surrounding rules, otherwise I might overlook something, and as above, your character might wind up much weaker than it should/dead.
-Once you guys hit 5th level, you will no longer be leveling once every session. This means several things, like rationing Force Points becomes much more important.

LEVELING ADVICE
You increase according to your class:

-Hitpoints (Jedi and Soldiers 1d10+con, Scoundrels and Nobles 1d6+con, Scouts 1d8+con)
-Base Attack Bonus (Jedi and Soldiers = Level/1, Everyone Else = Level*.75 round down)
-Pick 1 Talent every odd level. If you are Force Sensitive, you may also select from the Force Talent Trees on page 101, as well as talents from your class.
-Pick 1 Bonus Feat every even level (Must be on your class list of "Bonus Feats")
***
If you are changing to a different class, IE Multiclassing:
Defenses: Lay out your class defense bonuses, and pick the highest one for each score. For example, if your are a Scoundrel/Jedi, then your total bonus to defense is
Fort +1 (Jedi +1/Scoundrel +0)
Ref +2 (Jedi +1/ Scoundrel +2)
Will +1 (Jedi +1/Scoundrel +1)

Skills: You do not gain any new trained skills, however your list of class skills expands to include the new class. You can pick up these skills with the Skill Training Feat

Starting Feats: You pick ONE starting feat from the new classes' list of starting feats

***
Also just for leveling:
Your Defense Increases by +1 Every Level
Your Skills Increase by +1 Every Even Level (Initiative is a skill)
Your Damage Increases by +1 Every Even Level
You pick a Feat every level divisible by 3 (Doesn't have to be on your Class's list of "Bonus Feats")
Increase two ability scores by +1 every 4th level. (This level!)

EQUIPMENT
Joe, you have 4,000 Credits to spend

-You may now purchase on Alderaan equipment up to Military at cost. Illegal equipment still requires blackmarket access.
-Battle Droids are Illegal on Alderaan, although you could repair the ones you destroyed.






Monday, November 23, 2009

Star Wars: The Caamas Incident

Star Wars
The Camaasi Incident

The planet of CAMAAS is doomed. The once peaceful planet is now under attack by
the GALACTIC EMPIRE, which now aims to raze the planet and all life upon it.

It is unknown why the Empire has attacked. Camaas, a pacifist planet, has had no weapons since the
earliest days of the OLD REPUBLIC. It is only known that the Empire wishes to kill all survivors and
thus leave no intact records of the event.

A secret JEDI ACADEMY hiding in IKLAS CITY has now been forced to reveal itself
in the brutal attack by the Empire. They now scatter in an attempt to escape the Emperor's servants
and aid what innocents they can....


You find yourself on the rubble strewn streets of Iklas City outside of Yarba the Hutt's palace. Just half
an hour ago these streets were teaming with people.
Your ally Cresada re-entered the collapsing palace for unknown reasons, and has now managed to escape
on the other side of the ruined fortress. Unfortunately, the columns of Imperial Stormtroopers marching
down the street shooting every living being in sight make it impossible to join up with her.

Your only hope is to flee the planet. Jedi hunters have found Master Wynn's academy and have likely
killed them all. The city spaceport is not far from here, perhaps a mile to the south. Undoubtedly it is being used
as a staging area for the Emperor's troops..

You receive several messages on your commlink. Cresada is going to join with Captain Daytola at the space port. Raists crew is under heavy attack by Imperial stormtroopers in the spaceport- they cannot get to the ship.
***
In order to avoid the Stormtrooper patrolling the streets, Nik led the others through the alleys of Iklas City, intent on heading for the spaceport.

Along the way they managed to foil the execution of a Caamasi family by an Imperial officer and a pair of stormtroopers. Raist was shot and injured in the ensuing fire fight. Angered by the Imperial's callousness, Kayleia wanted to kill the officer, but she was dissuaded by Nik , who said that was not the way of the Jedi. Instead, they left the Imperials tied up and stripped of their weapons.

The family of Caamasi, grateful for the rescue, asked one more favor, to join the Jedi and escape. Their favor was granted and they followed behind, keeping out of trouble.

***
You see that the way to the Camaasi spaceport is heavily guarded by a platoon of stormtroopers and an ATST. This normally bustling center of commerce is completely quiet. Dead Camaasi litter the parking lots, and wrecked spacecraft smoulder nearby.
***
The Jedi found the spaceport under heavy guard by Imperial forces. Deciding to take the stealthy approach, they decided to infiltrate the spaceport through the sewers. They were guided by Kayleia's extensive knowledge of Caamasi civil engineering.

Making their way to the spaceport, the Jedi eventually found their way to Raist's ship, where stormtroopers and an Imperial officer were skirmishing with his crew. When they arrived on the scene, the ship's mechanic was already critically injured by a blaster bolt to the chest.

***
As you run towards the ship, a cloaked figure igniting a lightsaber appears at the top of the hanger walls. "I sensed that only a Jedi could be here... surrender, and perhaps my master will find a use for you."
Up close you can see that the man wears a leather mask underneath his dark hood, the only distinguishing feature being two gashes in the front for eyeslits. You cannot see the color of his eyes, or the shape of his face.
***

The Jedi ambushed the stormtroopers, but were in turn ambushed by an Imperial Dark Jedi. Wielding his lightsaber with brutal efficiency, he fought Nik Var to within an inch of her life. Seeing that she was in dire straights, the ghost of her master appeared, guiding her hand, and fended off his attacks.

Seeing that their identity was revealed, Kayleia no longer felt any compunction to control herself. Releasing her hate and anger in ways long forbidden by the Jedi Order, the bookish Jedi fried the Dark Jedi pretender with a sustained burst of Sith lightning. Overwhelmed by this unexpected turn of events, he fled in fear and anger, but not before losing his hand to Nik Var. Seeing that they had no chance, the remaining stormtroopers and the officer fled.

Raist released the MingMeng's docking clamps, and led everyone into the ship for a hasty retreat.

Rutger picked up the Dark Jedi hand as a souvenir.

***
You manage a shakey takeoff from Iklas City spaceport. From the sky you can see that everything below is in ruins. Turbolasers slowly and precisely turn anything that even looks artificial into rubble. The sheer amount of energy pouring through the atmosphere sends lightning and electricity racing where there are no clouds. Soon the Empire will leave this world, leaving nothing behind but molten slag.

Your sensors pick up a pair of contacts coming in fast- V-wing fighters. Just last year,. these fighters defended the people of the Republic Now, they are killing them.
***
As the MingMeng hit the atmosphere, they were pursued by four V-Wing fighters, and attracted the unwanted attention of a Victory Star Destroyer Dark Rose. Feeling outmatched, Raist dove into the wreckage of the Fello'dine Hope, a massive research station that was Caamas' pride and jewel. They were joined suddenly by Captain Daytola in the Smiling Knife, who shot down a V-Wing from behind.

After a daring flight the the heart of the ruined station, the MingMeng was mysteriously contacted by the Dark Rose. Forcibly opening a comm channel, Admiral Feln Ducas demanded the surrender of the transport and all those aboard.

Taking control of negotiations, Rutger Hower convinced the Admiral and his Lord Qwakesh of the groups surrender. However, it was a clever ruse. Taking advantage of the Admirals helpful attitude, the Bothan downloaded an map to the station and guided the MingMeng out of the debris and into hyperspace, unmolested.

Nik, in command of the dorsal gunnery turret, left the Imperials a present in the form of a detonating fusion reactor.

The Jedi now hurtle through hyperspace to an unknown destination, safe at least, for now.





Star Wars: The Great Jedi Purge

The opening crawl and summary for our first game...

STAR WARS:
The Great Jedi Purge

It has been one year since the end of the CLONE WARS. Chancellor Palpatine has declared himself the Emperor and reformed the Galactic Republic into a new Empire.

Issuing ORDER 66, Emperor Palpatine has destroyed the Jedi Order. Once the protectors of the Republic, they now flee from those that they once protected

But all is not lost. On the pacifist planet of CAMAAS, a small band of Jedi stay hidden from the Empire, hoping to recover and strike back against the Sith...

Nik Var and Kayleia have both found the academy after many months of searching. They have been on Caamas for a week now, helping Master Florin Wynn and continuing their Jedi training. They are meeting with two Force Sensitives that may have Jedi training in an abandoned warehouse.
Raith and Cressada have been mysteriously drawn to a large abandoned warehouse on the south end of Iklas city. For weeks they have been plagued by dreams and visions. Their respective ships have been taking on jobs from a mysterious benefactor on Caamas, who has now requested to see them in order to deliver the business proposition of a lifetime.

They are greeted by the Jedi, who recruit them to join their new Academy. They are paid handsomely for this, a strange thing considering that these Jedi are supposed to be refugees..

Master Wynn set up his academy in the wake of Order 66. He was fighting in the Outer Rim when he was betrayed by the clones. He was shot and left for dead, but rescued by one of the doctors in the local militia. As a result, Florin Wynn is a scarred and weathered. He limps along with a noisy, malfunctioning cybernetic leg.

You studied in the basement of the academy, an abandoned warehouse in the industrial district. Here the academy's few students train with sticks, while a rusty looking medical droid tends to new arrivals.
***
A few days later the group was sent to pay a 'visit' to Yarba The Hutt. The fledgling gangster was unwisely attempting to blackmail the Jedi upon discovering their training facility.

After an altercation at Yarba's Bobo Cantina involving drinking games, Weequay and other frisky business, Raist managed to retrieve an access card that allowed him to pass into the upper levels of Yarba's fortress.

Within, they were greeted by an armed party of Weequay led by a human enforcer armed with a repeating blaster and clad in heavy armor. Seeking to even the odds, Cresada blasted out the lights using the force, blinding the Weequay. Yarba's thugs decided to retreat to the throne room.

With Nik and Cresada leading the way with their alien senses, everyone found themselves in the throneroom of Yarba the Hutt. He was rather amicable to bargains, and agreed to leave the Jedi alone. However, the Hutt's control was weaker than expected, and the human enforcer, revealed to be a bounty hunter, decided to take out the Jedi for his own reasons.

The ensuing fight was interrupted by a cascade of commlink alarms. Nik answered a commlink pro-offered by Yarba, Master Wynn had called, explaining that the Jedi were under attack by the Empire, and that the planet was being destroyed. He was cut off by a sinister voice explaining that he would come after 'them' next. His point was punctuated by a turbolaster blast that suddenly vaporized a pack of Weequay.

Yarba's thugs broke and ran, along with the rest of the heroes. Cresada stayed behind briefly with the Hutt, and made her escape to the north side of the fortress, where she was joined by Dax and Yarba's protocol droid. Nik, Raist and Kayleia fled to the south side, where they were met by Raist's companion, the former Imperial Senator of Bothawui, Rutger Hower.

Outside, the Empire's invasion was most apparent. Stormtroopers walked in patrols along the streets, blasting innocent Caamasi women and children. V-Wing Fighters screamed through the air, harrassing fleeing transports. The Caamasi were not being punished. They were being exterminated...